FREE FIRE-NEW WEAPON AND BALANCE
FREE FIRE-NEW WEAPON AND BALANCE
Gatling Gun - NEW!
“1200 rounds with an insane rate of fire… Get ready to spray and pray!”
Damage ratio: 93
Rate of fire: 56
Range: 68
Reload: 62
Clip size: 1200
Accuracy: 73
CG-15
“The CG-15 underperforms as an SMG and a sniper rifle due to its unique 2 in 1 feature. We believe that this gun is not suitable for our current gameplay for now, so we are adjusting its stats and making it a weapon only for special game modes instead.”
Damage ratio (Sniper form): 91 -> 999
Added a grip attachment slot
M79
“The M79 is no doubt one of the most powerful weapons in the game. We are removing the M79 from the map and moving it into airdrops instead, so that players will have to take on a high level of risk if they want to be rewarded with the high damage of the M79.
Do keep in mind that this change does not mean every airdrop will definitely have an M79.”
M14
Despite its high single fire damage, the M14 is having trouble providing a reliable source of damage due to its slow fire rate. We are increasing its fire rate so it has a fair chance against other ARs.”
Rate of fire increased by 10%
“Sniper rifles are meant to fulfill the niche of long range combat. However, we have seen that Assault Rifles are almost always preferred over Sniper rifles for this purpose. Assault Rifles with high-zoom scopes tend to perform on-par, if not better, than Sniper rifles in most long-range situations.
We are buffing the damage of Sniper Rifles to bring it in line with the performance of Assault Rifles. The hitbox for Sniper bullets will also be increased slightly, making it easier to hit moving targets. However, we will also be reducing the rate of fire for Sniper Rifles to ensure there is a window of time for players to react.
We will be monitoring this change closely to ensure it has a positive impact on our gameplay.”Kar98k damage ratio to body increased by 40%
Kar98k rate of fire decreased by 10%
AWM damage ratio to body increased by 50%
AWM rate of fire decreased by 10%
Sniper rifles headshot damage unchanged
Optimized the bullet registration for sniper rifles.
Gatling Gun - NEW!
“1200 rounds with an insane rate of fire… Get ready to spray and pray!”
Damage ratio: 93
Rate of fire: 56
Range: 68
Reload: 62
Clip size: 1200
Accuracy: 73
CG-15
“The CG-15 underperforms as an SMG and a sniper rifle due to its unique 2 in 1 feature. We believe that this gun is not suitable for our current gameplay for now, so we are adjusting its stats and making it a weapon only for special game modes instead.”
Damage ratio (Sniper form): 91 -> 999
Added a grip attachment slot
M79
“The M79 is no doubt one of the most powerful weapons in the game. We are removing the M79 from the map and moving it into airdrops instead, so that players will have to take on a high level of risk if they want to be rewarded with the high damage of the M79.
Do keep in mind that this change does not mean every airdrop will definitely have an M79.”
M14
Despite its high single fire damage, the M14 is having trouble providing a reliable source of damage due to its slow fire rate. We are increasing its fire rate so it has a fair chance against other ARs.”
Rate of fire increased by 10%
VSS
“The VSS has always been a great weapon to find in early combats because of its high accuracy and built-in silencer. However, the performance of this weapon falls off significantly as the match time increases. We are increasing the damage to boost VSS’ performance even when opponents are geared up.”
Damage ratio increased by 10%
SKS
“The SKS is in a bad spot where it does not have the stopping power of a sniper rifle but it also does not have the flexibility of an AR. We are increasing the rate of fire slightly increase SKS’ damage output and make it feel more like a DMR.”
Rate of fire increased by 10%
XM8
“As of right now, the XM8 does not shine in mid-ranged battles as it was intended to. We are making the XM8 stronger by increasing the accuracy to make it more spammable in mid-range combat.”
Weapon accuracy increased by 5%
AN94
“The AN94 is still a weaker version of the AK even after the buff in the previous patch. We are increasing the damage ratio of the AN94 even more and reducing the recoil recovery greatly to make it more viable for tapping and short bursts of fire.”
“The AN94 is still a weaker version of the AK even after the buff in the previous patch. We are increasing the damage ratio of the AN94 even more and reducing the recoil recovery greatly to make it more viable for tapping and short bursts of fire.”
Recoil recovery time decreased by 100%
Damage ratio increased by 3%
Damage ratio increased by 3%
Sniper Rifles
“Sniper rifles are meant to fulfill the niche of long range combat. However, we have seen that Assault Rifles are almost always preferred over Sniper rifles for this purpose. Assault Rifles with high-zoom scopes tend to perform on-par, if not better, than Sniper rifles in most long-range situations.
We are buffing the damage of Sniper Rifles to bring it in line with the performance of Assault Rifles. The hitbox for Sniper bullets will also be increased slightly, making it easier to hit moving targets. However, we will also be reducing the rate of fire for Sniper Rifles to ensure there is a window of time for players to react.
We will be monitoring this change closely to ensure it has a positive impact on our gameplay.”Kar98k damage ratio to body increased by 40%
Kar98k rate of fire decreased by 10%
AWM damage ratio to body increased by 50%
AWM rate of fire decreased by 10%
Sniper rifles headshot damage unchanged
Optimized the bullet registration for sniper rifles.
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